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Insane mode castle crashers
Insane mode castle crashers












insane mode castle crashers

Exit out of the level and head out to Blacksmith. Cardinal will then move towards the shack and reveal the Key Sword weapon.

insane mode castle crashers

With the Cardinal Animal Orb, move towards the second shack during the massive Stove Face fight. Effect: Magic +2 (Xbox 360/PS3), Magic +4 (PC/Remastered).To view where the Animal Orbs are ranked in the Remastered versions of the game, visit the Animal Orb Tiers page. Once you've touched them and unlocked them, you can simply exit to the World Map instead of finishing off the entire level. When you start a game as another character, all the Animal Orbs will remain unlocked. The Animal Ark houses all of the player's unlocked Animal Orbs.

insane mode castle crashers

Once found, these helpers will float next to the player and provide a bonus.

#INSANE MODE CASTLE CRASHERS HOW TO#

The only difference between conventional Magic Jumps, Magic Projectiles, Air Projectiles, and Elemental Infusions are their elemental effects.Animal Ark and a few Animal Orbs as shown in the Animal Orb section of How to Play.Īnimal Orbs, also called pets by many players, are creatures found throughout the game that provide various bonuses and enhancements. Some characters have the ability to use their Splash Attack as their respective Air Projectile, which can be a safe option to take down crowds. Additionally, Fencer and Industrialist have 20% reduced base damage, but four hits per segment, which essentially triples their damage output. If the segments are closer together, they are able to all collide with a target easier. Bosses and large enemies do not take knockback from Splash Attacks, so the priority of these Splash Attacks is to always land as many hits as possible on these enemies. Every 5 points in your Magic stat increases the number of segments by 1, so by using Beholder and the Unicorn Horn, the player can increase their number of segments up to 8. A fully leveled conventional Splash Attack has 6 segments, each doing one hit. Crowd damaging characters are rare, but they are able to drain regular enemies' health in groups.Ī good boss slayer usually has one thing: a quick Splash Attack that has compressed, multi-hit segments. A good stun Splash Attack is usually seen as the defensive alternative to a high knockback one, as it can help group up a crowd to reduce pressure and setup combos. High range allows characters to simply attack more enemies at a single time, since Splash Attacks have the ability to hit anything that lands in its hitbox. High knockback allows characters to push crowds back easily to take off pressure in close call situations. A good Splash Attack serves either both or one of these purposes: the ability to manipulate crowds, or the ability to slay bosses and large enemies quickly.Ī good crowd manipulator usually has high knockback, high range, the ability to stun and/or the ability to damage regular enemies quickly. Magic Jumps, Magic Projectiles, Air Projectiles, and Elemental Infusions all tend to be very similar. Other than that, the tier list mostly focuses on a character's Splash Attack, as that is usually the most unique aspect of a character. Alien cannot change his starting weapon, and Green Knight has an abnormal Heavy Attack. With that in mind, a general rule is that characters are ranked solely off of their Magic attacks, with two exceptions. However, once a player reaches Insane Mode, they are usually a high enough level to obtain any weapon, which is why starting weapons are not put into account. Some characters excel further than others in the early game, particularly due to powerful starter Weapons. Generally, the tier lists are based off a highly leveled character on Insane Mode.














Insane mode castle crashers